StatTrak Flex
CS:GO-Style Weapon Kill-Count Holograms for FiveM
DoItDigital StatTrak Flex turns every weapon into a trophy. Each player builds a per-weapon kill count, and with a single press of [J] a sleek neon hologram floats beside the gun — while the ped plays a slick CS:GO-style inspect animation — so everyone nearby sees exactly how many kills you've racked up.
100% STANDALONE. It is a counter + storage + display layer: it does not detect kills — your own scripts feed them in through one simple export, so it drops into any framework and any killscript you already run.
Built for performance. Designed for flex. Optimized from DoItDigital.
Press J. Show your kills. Own the lobby.
GALLERY







🔫 FLEX YOUR KILLS
✔ One-Key Flex
Press [J] and a glowing neon hologram of your per-weapon kill count floats beside the equipped weapon for ~5 seconds.
✔ Per-Weapon Neon Colors
Every registered weapon gets its own fully customizable neon color — pick it live during placement.
✔ Billboard or Fixed-Plane Rendering
The number plate can always face the viewer (billboard) or lock to the weapon double-sided — always readable from any camera angle.
🎬 CINEMATIC INSPECT ANIMATIONS
✔ CS:GO-Style Fidgets
Flexing plays a weapon inspect / fidget animation so the ped turns and examines the gun while the hologram glows beside it.
✔ Per Weapon-Group & Per-Weapon Mapping
Pistols, SMGs, rifles, shotguns, snipers, MGs, melee, thrown & unarmed each get fitting animation sets — with per-weapon overrides for the perfect look.
✔ Zero Streaming
Uses built-in GTA fidget assets — no extra downloads, and OneSync auto-replicates the anim to nearby players.
🎨 IN-GAME STUDIO — NO CODING
✔ Visual Placement Wizard
Spawn any weapon model in a fixed studio camera and place the hologram exactly where you want it — no config editing.
✔ Full Control
• Nudge X / Y / Z offset
• Scale the plate
• Rotate around its normal
• Pick the neon color live
• Drag with the mouse, orbit the camera
✔ Independent Side A & Side B
Place each side of the weapon separately, then save. Re-open any registered weapon to edit it instantly.
🛠️ LIVE ADMIN PANEL
✔ Kill Counter Controls
Add, remove, set or clear kills for any player — by server ID or identifier — instantly, live.
✔ Master DUI Kill-Switch (Sawall)
Globally enable or disable ALL holograms with one toggle (rate-limited server-side).
✔ Live Visibility Radius
Change how far nearby players can see a flex on the fly — applied live and persisted.
👀 SMART PROXIMITY & PERFORMANCE
✔ Configurable Flex Radius
Nearby players see your flex within a configurable yard radius (default 10).
✔ Built for Full Servers
The client computes who is nearby and the server only validates + fans out — it never loops over all players per flex. Lightweight at scale.
✔ Server-Authoritative Counts
Kill counts are server-truth; viewers always see the real, validated number.
🔌 STANDALONE & UNIVERSAL
✔ Works With ANY Killscript
Feed kills via a simple addKill / removeKill export — plug it into whatever combat / kill system you already run.
✔ Any Framework
ESX, QBCore, QBox, ox_core or fully Standalone — kill ownership is keyed on the player identifier, no framework lock-in.
✔ Multi-Character Ready
One config hook (ResolveOwner) maps kills to the active character on ESX, QBox, ox_core or any custom setup.
💾 PERSISTENCE & SAFETY
✔ Fully Persistent
Kill counts and per-weapon placements are stored in oxmysql and survive restarts.
✔ Write-Through Admin Edits
Admin changes can write straight to the database for instant, authoritative truth.
⚙️ TECHNICAL SPECIFICATIONS
✔ Optimized Architecture — lightweight, client-side proximity, server-validated fan-out.
✔ Dependencies: ox_lib & oxmysql
✔ OneSync Infinity: required (fails loud on boot if off)
✔ Frameworks: ESX, QBCore, QBox, ox_core, Standalone.
📘 Documentation
Full installation guide and configuration details are available here:
👉 https://didfivem.gitbook.io/docs/scritps/doitdigital-stattrak-flex
💬 Support & community: https://discord.gg/MtEX7K4Sa8